I would get a game, open and install the CD once, and play a while. I noticed, and still contemplate, a distressing trend in my purchases, which has completely changed my buying behaviour this year. I sit in my lounge, glancing briefly over the PS2 and Game Cube gathering dust under the widescreen LCD - calling it a television, when I’ve watched perhaps five hours of broadcast television all year would be a disservice – and over to the stacks of jewel cases of my gaming collection, stacked high with second hand gems of yesteryear like Half Life: GOTY edition, S.T.A.L.K.E.R., Company of Heroes and recent acquisitions, like Spore and. In this grasshopper season rich with autumn’s bounties, I’ve played the ant. (With apologies to southern hemisphere readers). Based on these experiences, I would like to like to suggest a game of the year which falls outside the roguelike genre. Many of you reading this site on a regular basis will note that I also play games in other genres, perhaps skipping over the articles where I have boldy proposed designs and redesigns of what I have played in 2008. You too are being offered the choice of the best at my table – voting for the plenitude that is the 75 roguelikes which saw a release in 2008. Prolific journalists and enthusiastic amateurs will provide well considered advice on which games they played provided the highs and lows, while developers and studios prepare the resolutions for 2009. It appears traditional to offer an end of year analysis of the best games of the year in preparation of the famine of the early months of the New Year. Introducing yourself on the introduction thread in the forums. So I was wondering if you could help out by doing the following:ģ. One thing that hasn't taken off is the PCG forums - they're a little barren at the moment, and I really need to jump start this part of the site. That's excluding any peaks caused by getting mentioned on aggregator sites like Metafilter, Digg, Slashdot or Boing Boing It's also the number two spot for the search term 'procedural generation' in Google - with only the entry on procedural generation in Wikipedia ahead of it - with over 1600 visitors and over 6000 page views in the last 30 days. It has over 600 pages relating to procedural generation created by a hard working team of individuals dedicated to the vision of procedural content generation. If it were meant to bypass any of the other spellcasting rules, it would say so.I'm probably not doing enough to promote it, but the Procedural Content Generation wiki has been growing in leaps and bounds. The Necklace of Prayer Beads specifies a reduced casting time for the spells it contains, but that's it. unless the magic item specifically calls it out (second bold section). Other than the fact that they do not require components or slots (first bold section above), spells cast from items are no different from casting them normally. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. The spell is cast at the lowest possible spell level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. Some magic items allow the user to cast a spell from the item, often by expending charges from it. In the DMG, under "Activating Magic Items", it says. There is no rules exception for same-round casting of spells from magic items.
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